Monday, March 26, 2012

Zynga: Morphing Fun into Extortion via Farmville

[This was my first attempt at writing an article for the Bitmob writing challenge and I ultimately had to edit most of it out for the challenge to keep to 800 words >.< So I'm posting the longer version here. ]

It's easy to look down on Farmville and just be a hater because it is a Facebook game. At the start, it was a simple game with a simple premise of repetitive actions that weren't for everyone. Fair enough. But over time it's morphed from a fun (imho) game to a money making thing to this... awful greed monster of a thing. On one hand, I'm fascinated and amazed. On the other, seriously disgusted. There is nothing wrong with making money, but the methods used both in the games themselves to the incident where Zynga has apparently copied another studios game....

I realize it's pretty easy to just sling things around. So I've gone through the last few seasonal events, which show a remarkable amping up of the money hounding that goes on in the game.

Farmville as it once was, was a game that I found relaxing. Mundane, but relaxing. I could either get to my crops in time, or not. It was a game to explore, and have fun with on my own time. Eventually they added the ability to build things, and one would need to ask their neighbors for items. This is done one of two ways. There is a direct request, that goes through the game to a specific neighbor. The other kind is one that is a general post to your facebook wall that anyone who plays the game can click on and help out with.  Things went well for a while, but then people got bored and stopped playing. Which is all fine and good, but those still playing found themselves needing to get materials and being unable to do so. Which in turn, drove another bunch of people away from the game.

Eventually, they added a feature where you could be neighbors with people who were not on your own friends list, and maintain your privacy. Which, in theory, is a faboo feature. I refuse to add random people that I don't know to my facebook page just to play a game.  Well, the thing is, other than being another farm you can go to, or sending a particular mystery gift box of random things (albeit useful if building older stuff)... there is no advantage. You cannot request materials directly from these new neighbors. They will not see your farmville feed, and be able to respond to those requests either. The biggest advantage they provided was the ability to buy larger spaces for your farm. And other than random gift boxes, the occasional lost animal request, and unlocking seeds request, there is no point to having these additional neighbors.  This is a fine example of granting a feature that leaves the impression it will be helpful to the players, but in fact, more or less leaves them just as locked down as they were before the feature.  [Update March 2012: It seems that they have added a feature on the send to a friend box that lists all your farmville friends that you can send a mystery box OR one of three specific items to neighbors... I haven't tried the actual feasibility of it yet, so I don't know if it's another bait and switch thing with giving us something we want and need to play the game, but not really enough to actually accomplish what we want...]

Now that we have covered how requests and getting materials work, hopefully the actual point of this post and it's examples will be made clear.  Lets start with last Halloween, 2011.  One got a Big Jack'o'Lantern, that one can fill up with various goodies that one gets from a variety of things, and a building (Duckulas Castle) to build. At this point, it has become fairly standard to have a building that produces an item for the event, and a container that stores the items from the event and awards prizes.

Once upon a time, there were 3 levels of building. The more you put into the building, the fancier it got. By the time we've gotten to Duckula's Castle, there are 6.


And in the case of the Huge Jack-O'Lantern, you can contribute treats that are gotten from "harvesting" Duckula's Castle, from items sent from actual neighbors (not the farmville only ones) and as rewards from using crafted items for the holiday.  Multiple sources into one currency for the event.



Now lets hop to Holidays, 2011.There is a building, which granted snowflakes. Crafted items granted snowflakes. The only way to get tophats was from asking friends. Meh, all fine and good right? Let's take a look at the balance of items needed, shall we?


Lets assume we're insane and really want the top tier Aurura Unicorn.  We'll need 120 tophats, and 28 snowflakes.  Within the game, it's exceedingly easy to get the snowflakes. I had 100 in a day or two. As for the tophats, not so much. No friends are playing anymore, and I couldn't ask the farmville only neighbors for them.  Interesting. So they were encouraging (in the way of forcing down a narrow tunnel) those who wanted items to more or less pay for them with farm cash, as that is the only way to get items when you don't have enough friends as neighbors to play the game. Hm.



Moving forward to Valentines, 2012. Same thing, a building that produces an item (Carriage that produces love arrows). I must admit to being so disgusted by all this I didn't pay attention if there was a craftable item that produced a reward or not. From what I found though, I was only able to attain love arrows from items and neighbors farms. The Bows and Wings were only available to me from friends, or direct requests to friends. Which again, as a person without many people playing, left me not able to participate even less than the holiday event. In order to win any of these prizes, you have to pick and choose what you are going to try to go for, as it is now divided into three divisions of prizes, and pushing the invest in our game agenda even further.

Now, outright, I see nothing wrong with in game currency and it being bought with real money. That is, after all, how most of these games make their money. And I wont' begrudge them that. What I find so appalling about Zynga, and in this particular case, farmville,  is that the game has become so utterly focused on the aspect of farmcash items. It is, quite honestly, just funny to me at this point because it is so preposterous as someone who had played it in the early days.

So why do I find it greedy? Because unlike at one point when it was about perks that enhanced the game (but were not required to play it or participate in events) and special items here and there - it is almost entirely about special items by the gajillions, that one is encouraged in the game to collect like pokemon to keep up. Events that should be open to everyone to enjoy, became more and more complex and have left people unable to participate and enjoy the game.  Which if their aim is to drive away potential customers and eviscerate customer loyalty, they've succeeded beyond their own expectations, I imagine.

It's greedy because it's now impossible to play the game without buying into it. I loved it when the English Countryside was introduced and there was a variety of quests to follow. It was leisurely and I could progress at my own pace and with the friends I had. Then came the Lighthouse Cove, which I found impossible to keep up with, because every quest was timed. Then the Winter Wonderland, and soon there will be a Hawaiian something or rather. All with timed quests that draw you in then cut you off at the knees if you refuse to pay loads of actual money or add people you don't know for the sake of playing a game. And by draw in, I mean they ask for 4 of something, then 8, then 12... it's subtle, but insidious.

Maybe you already hate Farmville (or Zynga)... maybe you love them. But I logged in the other day to make sure I wasn't missing anything for this, to open up to this:




Moving on to slots eh? Catch those gamblers! But wait! Then I logged in today.




It's like a train wreck. I just can't look away. It was one thing to see this progression of subtle coercion playing on the Pokemon mentality... to this. My mouth is agape. It's so blatant. Apparently,  I didn't need to write this article, or ever mention their money trees, because they just hopped straight to the punchline.  Rampant Greedmongering.

Monday, March 19, 2012

Aion is Going Free to Play!


There are no words at how excited I am that Aion is going to go free to play. A bit sad too >.> But, focusing on the good here! I've been happily hanging out in Atreia, soaking up the gorgeous landscapes and it makes me so blissfully happy... that and hanging out with good friends and causing mayhem while drinking tea. ^_^  Earl Grey, anyone?

Thursday, March 8, 2012

Do you have the perfect job for this curious and creative loon?




I'm smart. I'm clever. I'm kinda funny. Yes, I mean it like that too. It's called personality.  I have tons of passion and a knack for organization. I'm creative, and I will be so happy to have a job where I can actually channel that creativity into creating something more than...  book lists. Don't get me wrong, book lists are great. All that data crunching and pattern finding and organizing... and the layouts and picking the fonts... but really. My soul yearns for MOAR. Actually, it's kinda screaming at this point... my apologies if it's hurting your ears.

I have a background in Anthropology (BA), and have been well trained to people watch. To understand behavior. To understand why people do what they do. What makes them tick. And to recognize those things in myself, as I cannot be totally impartial. To see a specific point, but also the complex system it is a part of, and how different facets drive things one way or another. It's the half of me that is totally fascinated by cognition, psychology and culture.That's the contemplative pondering half of my brain. The half that wonders why Bubble Guppies can swim in the desert. Or why Peter's Pirate Crew does nothing actually Pirate like. I will stop there. I don't want to get onto a rant of how pirates are going the way of faeries and being cute-sified.... Yes, I regret to inform you, the Ninjas are winning. But I digress.

I also have a background in Film & Digital Media (BA). I learned in high school how to do things the old school way - with analog editing machines, when the ability of computers to render a title sequence blew them up (my mother still hasn't forgiven me... though in my defense, I did try to warn her it would...) ... Netscape was better known as Mosaic (Ok, technically they were totally different but made by the same people)... and I was sure that film was the most awesome way to tell a story. So I went to college to study film, but found out they couldn't really teach me anything I didn't already know >.> So instead, my focus shifted to studying what was then, "new media." Early online communities, how people perceive iconography, art installations making a point about humanity and other such things. The anthropology came in handy then too.  Essentially I was studying how people interact and use technology. It was fun :)  Other than becoming a professor and having my own bizarre art installations, I didn't really see a future in it though, which admittedly, made me quite sad.

I know what your thinking. Your wondering what on earth that combination of skills could possibly be used for other than filming monkeys in Africa aren't you? How unimaginative of people. Nothing wrong with filming monkeys in Africa, and quite honestly, primate behavior is quite interesting, but not what I wanted to do. Nor did I have any desire to go to Hollywood. I mean really, I'm not stupid. An idiot (price of being a savant at some things... just wish they were useful things >.<) yes, but not stupid. I'm a woman, and even then there were like oh, 3 women who had made it to the top in Hollywood as directors, producers and the like. Yes, it's a bit more now, but then, the outlook wasn't too bright. Yeah, I could have gone the Indie route, but by the time I was graduating, the Indie scene was being swallowed up by Hollywood. So I went with my first love, books.

And the books led me to watching children surfing around on the internet, just fine, their entire hour of allotted time. Then coming up and asking me for a book on a dog. And I couldn't help but wonder, why the hell can they find things on the internet, but the electronic card catalog is too hard for them? Seriously?!? Why is that??? ... And I got my Masters degree and became a librarian. It's been fun, and I have enjoyed the educational  (oh yeah, I have a brief background in education as well) aspect of it all very much...  but the world has changed a great deal in the last 10 years. Being a librarian now is mostly about sitting at an Information desk and being abused by the public. (Alright, that isn't entirely true....>.> But ... not entirely a lie either >.>). Finding one of the rare book only jobs is hard, and honestly, while I -could- do it, It is just flat. There is no spark there.

Now games. Games, there is a spark. A bright sparkly "Ooooh SHINY!" kind of spark. A spark that has only gotten brighter and brighter as I realized that apparently, I got my double major in Anthropology and Film & Digital Media way ahead of it's time. But the time is now. NOW is when that skill set, and my creativity can be unleashed. Problem is, I have no idea where to direct it. I know I'd be awesome, but I have no idea how exactly. So, I'm asking you - Do you know of or have the perfect job for me? Cuz not only do I really WANT it, I kinda really need it. .

 I have awesome people skills, enough of a tech brain to grasp the concepts, and enough of the starving artist thing going to get where they are coming from too. I'd be a great catalyst. Or glue. I'm awesome at playing devil's advocate, problem solving and conjuring creative (albeit sometimes unorthodox) solutions... If I sound like I'm struggling to put into words why I'm so darned awesome, I am, because it's in a way that isn't really standard.  I really wish my skill set was something more concrete and easily describable. The best way to put it is this - My talents don't function on one end (as an artist) or the other (being a programmer) but somewhere in between in being able to translate between both creative forces with an awareness of the intended goal. Seriously. I couldn't draw to save my life or program myself out of a paper bag. Even so, I KNOW I have some use somewhere, but where???

What is the perfect job for this playful spirit with a good sense of humor that doesn't offend easily? Somewhere I can put all my overflowing craftiness (Crafty in the traditional glue stick and glitter way, the sewing a costume way,  creating tutorials and designing flyers way, cutting my cats hair to look like a poodle way… but more importantly, the how can I approach this situation and get through it without breaking the laws of physics kind of way. The thinking outside of the box kind of thinking (or sometimes, it’s just thinking inside the box but from a radically different perspective to see new possibilities).  You know what I mean. The kind that lets you get past a solo quest by kiting the mobs to a cliff an then using a spell to throw them off instead of fighting your way through them all like it was undoubtedly intended...) to work for the greater good of humanity... I know it exists! So I would appreciate your help in finding it <3

I'm all ears people.

Wednesday, March 7, 2012

A Brief PSA

Heh. You know, I write the word PSA and think back fondly of the one I made for my film class in high school. Crazy how some things trigger memories like that, forever associated.

In any case, this is just a note that I am alive, and I am thinking about this blog daily and what I can put on it. However, I have shifted every energy I have towards landing employment, and as such, the blog is very quiet. My apologies.

Unfortunately, I don't see the quiet changing any time soon. I will post when I can, as this is definitely where my passion and happy mental juju comes from, but as it stands now, I am flat broke. I am homeless. I am about to lose health coverage. I'm clinging to faith that somehow, something will come through this month and I will get through this, but I gotta confess, right now, I'm pretty terrified.

So please, bear with me, and hopefully in a couple months time I will be back on track and writing about my discoveries and ponderings in games regularily.